Siege Hero #78: Glob, the Devouring OozeGlob, the Devouring Ooze
Skill 1: Grows in size (except for core) Auto attacks everything in its body (core is the only thing that takes damage)
Skill 2: Puts out aura which gives lifesteal to all allies and enemies: absorbs lifesteal hitting him and gains all lifesteal stolen
Skill 3: Consumes an enemy or neutral unit, acquiring any damage or health the creep had. The less HP a unit has when it is devoured, the less time it will take to devour. Gives full exp and bonus gold. (keeps health until another creep is devoured, then it replaces both)
Ultimate: Changes colors based on where he is and what is happening. In the jungle he becomes green gains poison, in the water he becomes blue and gains slow, in the lane he becomes yellow and gains shred (reduces armor), in the area with abaddon's spawn he becomes red gains swipes which increase damage, in a base he becomes orange and gains crits, and while being stunned he turns purple, which increases his health an amount per second he
Siege Hero #77: Timuri, the White HarpyTimuri, the White Harpy
Skill 1: Cone ability, pushes all targets away caught in the cone. Targets in the prison do not move.
Skill 2: Increases this heroes base attack range and ability range.
Skill 3: Places a target allied or enemy hero in a prison. Prisoned heroes cannot move.
Ultimate: Passive: Heroes are healed for 5% of the manacost of abilities or items cast. Toggle abilities only count the initial cost. If the healing exceeds their max health, a shield of equal value is applied for 5 seconds.
Siege Hero #76: Post, the Fate SpinnerPost, the Fate Spinner
Skill 1: throws a spinning top ward, small thread still attached to hero, any enemy hero or creep which walks through a thread takes damage
Skill 2: targets a top and starts spinning it back to him. targets hit by the top are stunned, tops then spin back to their previous locations
Skill 3: makes a skill shot with a top (not a ward but still has thread), if top hits, refreshes cd and increases range
Ultimate: starts spinning rapidly, any skill shots are reflected off randomly, any heroes who come into contact with him are knocked back and take damage ( if they hit terrain, they are stunned)
Siege Hero #75: Mygalo, the Blight SpiderMygalo, the Blight Spider
Skill 1: Creates a spider web in an area. Grants health and mana bonus regen to any ally hero which kills a creep within
Skill 2: Creates a spider ward which can move very fast in a webbed area
Skill 3: leaps onto target, poisoning them and reducing healing (if in webbed area, both the hero and spiders leap further)
Ultimate; puts debuff on target hero or creep, dealing a lot of damage over a long period of time. if that hero dies while having this buff, the enemy will explode into multiple spider wards (if cast on creep cd is reduced greatly and creates only creates temporary spiders)
Siege Hero #74: Punk, the Clockwork SoldierPunk, the Clockwork Soldier
Skill 1: Passive: Each level attaches more arms, which each can hold an item ( level 1-2, 3 arms) (level 2-4, 4 arms) Each arm attacks at different intervals and can activate effects independently (attacks only hit the closest hero)
Skill 2: Passive: sprouts more legs (each leg increases his move speed and reduces cc)
Skill 3: Passive: Grows another head (each head increases his vision and base hp regen)
Ultimate: Goes into berserk, dashing around the battlefield striking random enemy heroes 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target.
This hero is one of favorites. Every level is like a new upgrade to him and the longer the game lasts, the more damage he can potentially do. His first skill is definitely one of my favorites since it allows players to build those proc based items without them accidentally blocking one another. He has no escape, but with the right support...