Siege Hero #43: Ferosis, the Wrecking Ball
Siege Hero #39: Bartholomew, the Burning TacticianBartholomew, the Burning TacticianAssassinSkill 1: Flank - After every auto attack, this hero teleports next to the unit being auto attacked, but in a random position still touching the attacked unitSkill 2: Ambush - Hero stops moving and becomes invisible. When this hero attacks an enemy unit, the unit takes bonus damage and an automatic crit.Skill 3: Scorched Earth - hero leaves an aoe behind him that deals damage over timeUltimate: Blitzkrieg - Hero becomes invulnerable, immune to CC, and charging forward in a straight line with additional movespeed. Hero doesn't stop moving forward until skill is clicked again.
Siege Hero #31: Nina, the Rookie ReaperSiege Hero #31: Nina, the Rookie ReaperAssassinSkill 1: Turns target into a spirit, which can't do anything but bounce around for a period of time (movespeed remains the same)Skill 2: Next attack deals bonus damage: if a creep is killed this way, increases lowest stat permanentlySkill 3: Sacrifices a nearby creep, giving her invisibility for a short timeUltimate: Summons a great pillar of black death from the underworld. Shows large circle before it appears. Channel. Controls which way the pillar goes. Ultimates size is based on intellect, its speed of appearance is based on agility, and its duration is based on strength (deals 1200 per second at max)
Siege Hero #9: Shashin, the Last WhisperShashin, the Last WhisperAssassinSkill 1: Moves through creeps and heroes, running through them causes them to take damage.Toggleable.Skill 2: Sacrifice mana to generate health.Skill 3: Throws a skill shot dagger which deals binds this hero to the enemy hero and creates a rope between the two. The two heroes cannot move further than a specific distance away from each other. When the distance limit is reached, the hero trying to move away gains 0 movespeed, unless the other hero closes the gap. (Leveling up increases time that this lasts)Ultimate: Binds his string of fate on himself and enemy hero, which lasts 6 seconds. If he loses health, then the attached hero also loses health. (Both heroes can die from this)
Siege Hero #4: Victoria, The Exiled TraitorVictoria, The Exiled TraitorAssassinSkill 1: Clicking the skill causes Victoria to become invisible and gain move speed. Hitting a hero refreshes this skill with no mana cost.Skill 2: Increases damage when hitting a hero from behindSkill 3: Jumps behind a hero in range and deals damageUltimate: Sticks a dagger in an enemy hero which deals constant damage unless a friendly hero or creep hits it off
Siege Hero #94: Ignis, the Vengeful VolcanoIgnis, the Vengeful VolcanoWarderSkill 1: Places a ward that fires a blast of heat at enemy heroes who dare to cast spells, while also preventing them from regenerating mana. Ward deals damage equal to the damage multiplier times the mana spent by the enemy hero.Skill 2: Fires a fire bolt of energy to a single target, dealing magic damage and slowing their movement speed by a percentage and attack speed by 25% for 3 seconds.Skill 3: Curses the target area, causing enemy units to take damage until they cast a spell.Ultimate: Fires a skill shot in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The shot will slow and reveal any enemy champion it is attached to. Regardless of position, after 1.5 seconds, a volcano will come out from the earth, dealing magic damage to all enemies in the area.The target is knocked up for 1 second, and
Siege Hero #84: Hawkins, the Time TearerHawkins, the Time TearerWarderSkill 1: Teleports to a target area, leaving behind a rip ward and creating rip ward at the targeted area. Rip ward pulls the first enemy towards it for 2 seconds every 130 seconds. Enemies touching the ward take damage.skill 2: Creates a link between this hero and an enemy hero, stealing attack and magic damage from the target. Builds into meter. The damage stolen can then be given to another friendly target, which increases their dps by the amount stolen.Skill 3: Charges his weapon. The first enemy hit takes damage, target takes more damage the more targets are around it.Ultimate: Places tear ward where the hero is and another one anywhere on the map. Allies can run into rip and transport to that area. After the spell expires you and any heroes who ran through the rift, will have their move speed reduced to 0 and will be pulled back to where the rip was opened is immediately. Heroes then return to where the spell was cast originally.
Siege Hero #90: Ashwin, the Seasonal DruidAshwin, the Seasonal DruidWarderSkill 1: Plants tree ward. Tree wards don't do anything until ult.Spring trees bear mana flowers which players can click to give themselves mana.Fall trees bear fruit which heal players who click them.Summer trees deal a constant aoe around them.Winter trees are barren and give a defense buff to those who click them.Skill 2: Calls upon the power of weather. Places an aoe in a spot. Regular clouds just heal.Summer = bright sun which increases dodge chance and deals damageFall = increases movespeed for those who run under itSpring = rains dealing lightning damageWinter = snows, slowing an areaSkill 3: Charges up and then fires a beam of light. Deals regular damage.Winter = Fires a laser. Laser bounces until no more targets are left.Fall = Fires three lasers (orange, red, yellow) one going forward and the other going a few slight degrees right and leftSummer = Deals more damage and pushes her backSpring = Leaves line of aoe where it is fired