A Truth Amongst EqualsYou are not a goddess or an innocent maiden.Nor are you a queen or an unsung heroine.You are not a golden prize needed to be sought.Nor are you a diamond to be bought.You are not a silent genius or creative wonder.Nor are you a judge, a leader, or an executioner.Strive not to be an original amongst sequels,But a bearer of truth amongst equals.You are not a god among high or an all-knowing scholar.Nor are you an invincible iron warrior.You are not a flawless, owner of the earth.Nor are you a necessity of worth for birth.You are not a bird, of freedom and flight.Nor are you mystery, a rebel in every fight.Strive not to be an original amongst sequels,But a bearer of truth amongst equals.Cross with sphere.Arrow with sphere.You are not similar,Nor will you ever be familiar.You will find flaws, weaknesses, and defects.Rights and wrongs, foolish choices and sour subjects.SHOW STRENGTH!Show courage and try new lengths.Be a beacon of acceptance to all people.A truth amo
Siege Hero #69: Jack, the Axe ThrowerJack, the Axe ThrowerAssassinSkill 1: Throws a giant axe boomerang to a spot. If the hero is at the place where it lands, the cd is refreshed and can be thrown again instantlySkill 2: Leaps in front and throws two axe boomerangs (can jump on giant axe from skill 1 to glide through the air)Skill 3: auto attacks bounce around to each target dealing 20% less damage with each bounce.Ultimate: Channels and spins in place throwing axe boomerangs at the closest 3 enemy heroes.
Siege Hero #68: Python, the Snake ProphetPython, the Snake ProphetWarderSkill 1: Summons a hooded snake ward which attacks people at range (these wards are unique in that they can be destroyable)Skill 2: Summons a pit of 9 snakes in an aoe, these snakes will latch onto the closest target and hold them in place for 1 second. One snake per hero or creep.Skill 3: Summons a snake out of his robe which will bite a hero. Heroes bitten will take a debuff that reduces their attack damageUltimate: Calls upon the power of the snake god, transforming the hero into a snake and enraging all snake wards on the map and upgrading any snake based skills---------------------------------------------------------------------Skill 1: Summons poisonous hooded snake wards, which deal DoTSkill 2: The snakes will also cause a debuff that reduces healingSkill 3: Lunges the top portion of his body (not the whole hero) and bites a hero. reducing attack damage and armor.This hero was very fun to design and was inspired by Elise from LoL
Siege Hero #67: Bulk, the Truth ButcherBulk, the Truth ButcherTankSkill 1: Channeled tauntSkill 2: Gains armor and magic resistance based on the number of enemies and friendly units around himSkill 3: Hurl Insult: Large range (almost global) stun. Takes a while before it hits.Ultimate: reveals a dark secret: hero loses armor and magic equal to the number of friendly and enemy units around him (can cause a heros stats go negative)No comment.
Siege Hero #66: Zosimus, the Daring AlchemistZosimus, the Daring AlchemistCarrySkill 1: Fire - flame, magma, heatSkill 2: Water - water, oil, iceSkill 3: Earth - dirt, rock, mineralSkill 4: Air - cloud, tornado, stormEach level up upgrades the chosen elements and its combination in some way. Mainly combinations which require one element before another.Hero scrolls through his skills using buttons.For example: A is the button for his skill, clicking it activates itPressing Q scrolls top, pressing Z scrolls bottom.Say the alchemist wants to create a field of fireHe selects flame from the fire skill and oil from the water skill.He then throws the oil and then the fireball skill, creating his field of fire.The choices by themselves are extremely weak, but when combined, they are powerful.This hero was actually a rework of a hero someone posted on now discontinued forum. Inspired by Invoker, this hero is a like a swiss army knife. While I haven't decided on all the combinations, it will definitely be amazing when complet
Siege Hero #65: Forefather, the Holy ClericForefather, the Holy ClericAssassinSkill 1: Sends out a line which stuns all those hit in the path. Those hit all heal by a little bit instantly, even enemies.Skill 2: Passive: Increases a targets health regeneration by a large amount after every hit (does not work on creeps) (tags enemy creeps, causing them to explode in a damage AOE when dying)Skill 3: Blinks to a target areaUltimate: Target enemy hero immediately immediately goes to 1 health and is immune to all damage. If he reaches his max health, he dies. (can he healed by allies) (after a certain amount of time, he reverts back to his original health before the spell was cast)Wanted to create a hero in which healing was bad thing. This hero is excellent at killing squishy targets and is excellent against annoying teams with lots of heals. The idea is to blink in, use your ult. And then pursue as much as possible. This hero can be extremely powerful, but can also backfire if immensely.I will probably adjust the skills more
Siege Hero #64: Hartnell, the Time TwisterHartnell, the Time TwisterSupportSkill 1: Sends friendly hero back to base after a short time or sends a target enemy hero back to where he was a short period of time agoSkill 2: Slows time down in an area for all units stuck in it. Skill shots move slower, heroes move slower, attacks are slower, casting times are longer. (friend and foe)Skill 3: Toggled aura. Grants bonus movespeed when on. Casts slow on enemy heroes when off.Ultimate: Target hero starts healing rapidly until he heals back to full health. (once the hero heals to full, he stops healing) (increases the less health a hero has and decreases the more health a hero has) (target hero cannot die until he hits his max health)
Siege Hero #62: Ragnarok, the World TitanRagnarok, the World TitanTankSkill 1: Roar, fearing all enemies in an aoeSkill 2: Grows 3 times his size and his attacks cleaveSkill 3: Picks up the closest object and throws it. The object will damage upon impact and bounce in the direction it was thrown. (can pick up creep, hero, tree and if nothing is around... he rips a boulder out of the ground)Ultimate: He fixes his sight on an enemy and starts charging through all objects. Any unit that comes into contact is feared away. When gets near the target of the charge, he will leap into the target.A collaboration of multiple heroes. Barathrum, Tiny, and the scream that WoW priests can do.